DHC Affiliated Faculty Publish on Wikipedia Edit-A-Thon

A decade after DHC folks begin experimenting with Wikis, newer faculty member and Asst. Professor Matt Vetter brought the pedagogy of Wiki Editing back to the fore at IUP.

Click here to read the article.

In an Art Feminism Edit-a-thon last year, Vetter worked with the DHC and Women’s Studies to host a DH intervention. Now, Theresa McDevitt of the library, along with Vetter, Weinstein and Sherwood (English/DHC) have published a jointly authored article.

Haunted Hypertext Created by IUP Students and DHC

(Students reading and writing the hypertext, on laptops and phones.)

As part of the Writing Carnival at IUP on October 20, 2017, the Center for Digital Humanities and Culture created a collaborative writing experience titled the Haunted Hypertext.

Visit the project: http://www.iupdhc.org/haunted/

Participants encountered an invitation to a story: “It began as a story set in a mid-Atlantic college town. As autumn leaves turn brown, visitors are invited to explore the paths that lead from one site to another. Perhaps you have heard rumors. Perhaps you hold the key to another piece of the story. Enter if you dare…”


When the festival began, readers could adventure throughsix different spaces. They could explore the abandoned mansion, graveyard, garden, warehouse, theater or schoolhouse, using a laptop or even their phone. But each one of these paths was incomplete or open-ended. So when they reached the stopping point of a branch, they were invited to invent the next passage to the story.

What is a hypertext?
Traditional print literature, from poems to stories, works with the linear constraints of the book. Hypertext names the branching, multi-linear web of possibilites that can be imagined when we shift to a spatial metaphor. Pages become passages, and each passage can lead to another. One passage can open to many, a path can lead you on an adventure, into a labyrinth, or toward an impossible dead end.

Over the source of two hours, 24 writers or pairs expanded the six basic scenes to a web text with 58 passages and 3819 words, the equivalent of 18 printed pages. The six initial passages branched into 19 paths.

Click for large image

The Haunted Hypertext was conceived by members of the IUP Center for Digital Humanities and Culture. The writing tool we are using is an “an open-source tool for telling interactive, nonlinear stories” called Twine. http://www.twinery.org

Unfortunately, Twine itself is designed for single authors and we wanted to create an opportunity for a large number of writers to come together, immerse themselves in the fictive space, and then add something to the shared text. Our solution was to embed a web survey in the hypertext, so that when readers were ready to write, they would be redirected to a submission form. Here they author a passage and submit it.

As this is happening, volunteers who are familiar with the use of Twine, take their contributions from the database, insert them into the appropriate space within the twine web, and then upload a new version to the website.


(IUP Graduate student Shane Sedlemyer, editing the Twine.)

Phase one of the project is published at:

http://www.iupdhc.org/haunted

Readers are now invited to “finish off” a number of branches which are incomplete. For several weeks after the festival, visitors are invited to bring “closure”; they can either redirect the story, so that it links back to (recursively) to an earlier passage or they can terminate the narrative. For example, perhaps “you” open the door to a closet, a bowling ball rolls out onto your head and you die; hopefully you can be more clever than that.

Visit one of the branches that need closure and use the “write” interface to complete the passage.

There will be one final update sometime after Halloween, where we’ll bring whatever degree of closure seems fitting.

Aljayyousi Awarded DAAD grant for DH Project

Dr. Mohammad Aljayyousi, an IUP alumnus who got his PhD in Literature and Criticism with a dissertation focusing on Digital Humanities under the supervision of Dr. Ken Sherwood, has recently been awarded a DAAD (German Academic Exchange Service) short term grant in Digital Humanities for his project on the digitization of novels and the creation of pedagogical tools for English majors through the digital medium. He has started his fellowship at the Cologne Center of eHumanities (CCeH) in Cologne, Germany this October (http://cceh.uni-koeln.de/).

Weinstein presents on Teaching, the “Wiki Way”

At the 2017 College Technology day, DHC Co-director Dan Weinstein presented “Strategies for Teaching with Co-Editable Digital Documents.”
In this session Dr. Weinstein will discussed and demonstrated strategies for constructing engaging, collaborative learning experiences in such co-editable digital spaces as Google Sites, Google Docs, and similar tools. Applications for collaborative documents in primary, secondary, and university settings were explored.

Keywords Chat – Glitch Aesthetics, Weds. 4/5 at Noon

Doctoral student Bradley Markle will lead this week’s discussion on “Glitch Aesthetics,”
which involves using errors and corruptions in digital transmission as a basis for making art.

#Keywords Chats on Digital Culture aim to foster a conversation on diverse digital culture topics outside of the classroom. Participants join in the round table discussion, enjoy illuminating “demos” and benefit from the expertise of a student or faculty chat leader.

Keywords Chat – Flarf, Weds. 3/22

Click to Zoom.

Prof. Ken Sherwood will lead the next chat in the #Keywords series. “Flarf is an early twenty-first century neologism … to describe a poetic composition tactic specific to networked digital media, the sensibility that informs it, and, eventually a poetic movement…. Flarf composition typically involves the application of constraint based appropriate to digital media; in Flarf, this often involves burrowing into Google search results for inappropriate, awkward, obscene, or otherwise non-literary text.” (Flarf, Darrwn Wershler).

#Keywords Chats on Digital Culture aim to foster a conversation on diverse digital culture topics outside of the classroom. Participants join in the round table discussion, enjoy illuminating “demos” and benefit from the expertise of a student or faculty chat leader.

DHC Co-Sponsors Art+Feminism Wiki Edit-a-thon

Stapleton Library, in collaboration with Women and Gender Studies and the Center for Digital Humanities and Culture at Indiana University of Pennsylvania, hosted an Art+Feminism Wikipedia Edit-a-thon March 8, from 10:00am to 1:00pm, in 201 Stabley.

This 3-hour event improved coverage of women and the arts on Wikipedia and encourage female editorship.

IUP volunteers edited 15 articles. There were 74 total edits committed by 24 different editors.

The edit-a-thon included an introductory talk, tutorials for the beginner Wikipedian, ongoing editing support, reference materials, and refreshments.

In a 2011 survey, the Wikimedia Foundation found that less than 10% of its contributors identify as female. This lack of female participation has led to an alarming dearth of content about women and art in the world’s most popular online research tool.

Art+Feminism’s Edit-a-thons and other initiatives make an impact on the gender gap through crucial improvements to art and feminism related subjects on Wikipedia. Since 2014, over 280 Art+Feminism edit-a-thons have taken place across the work, creating and improving an estimated 4,600 articles.

Keywords Chat – Interactive Fiction, Weds 3/1

Graduate student Zainab Younus will lead the next chat in the #Keywords series. Interactive Fiction is considered a form of born-digital literature and forerunner to contemporary narrative video games. Ranging from text based adventures, to commercial products in the 1980s and 1990s, to contemporary fan fiction in the present — IF continues to fascinate reader/players and writer/programmers.

Zainab has generously shared her ** Interactive Fiction Slides ** . If you miss the Chat, you will find still find the slides and the links to classic IF works very useful!

#Keywords Chats on Digital Culture aim to foster a conversation on diverse digital culture topics outside of the classroom. Participants join in the round table discussion, enjoy illuminating “demos” and benefit from the expertise of a student or faculty chat leader.

#Keywords – Chats on Digital Culture Series Launches for Spring 2017

The DHC launched the #Keywords (Chats in Digital Culture) with an exciting discussion on Machinima, led by graduate student Mark DiMauro. We had a wonderful discussion and shared some interesting examples.

The 14 attendees at our first session selected some topics for future discussions.

    Further Spring Events

  • 3/1 Interactive Fiction
  • 3/22 Flarf
  • 4/5 Glitch Aesthetics
  • 4/19 Quest Narrative

Keywords

 

The DHC is proud to announce #Keywords, an ongoing brown-bag lunch series this spring semester. #Keywords is an informal, educated discussion on key terms and language in use in the digital humanities today.Our hope is that through a brief introduction and informal conversation you can become better acquainted with this terminology, what it means, how it works, and why students find it important.No prior knowledge of any digital humanities topics are required to join in the conversation! We all hope to learn from one another and bring this knowledge into the classroom in the form of projects, handouts, and lesson plans.The first event will be hosted on Wed, Feb. 15 at noon in the Sutton third floor alcove. We’ll be discussing Machinima, presented by Mark DiMauro. Food will be provided, so join us and let’s talk about the future of the digital humanities!